nasmoves.blogg.se

Defense grid online
Defense grid online












defense grid online defense grid online

$500,000 is just an arbitrary number, but what that matters from a development point of view is how many person-months you can put on a project. Xbox Live Arcade was really the only channel for such a thing, and at that point in time there was kind of an understanding of how large the market wasįor Xbox Live Arcade, so no one had a budget really more than $500,000 for a game that would go on Xbox Live Arcade. And at the time the idea of the high-production-value indie game was not really a concept in 2007. Then we said, “Do we think we can bring something to this genre?” Because, while it was a cool Flash game, it didn’t feel as deep as we were looking for. Desktop Tower Defense was the game that we saw–we went, “Wow that’s awesome!” We were so impressed with it and it was a Flash game. We had seen all of these Flash desktop tower defense games. You were basically the apex of Tower Defense at that point. We just didn’t know in the first two years when it was going to fall.įD: It came out at a perfect time, really. They slowly started out, and they kind of grew, and grew, and grew, for about three years, and then started dropping.įD: Which is pretty good,”Slow and Steady” as they say. A lot of games will sell most of what they’re going to sell in the first six months, and Defense Grid took about three years before its sales started actually dropping. It took a long time, it didn’t instantly become a success. So, kind of on every metric I can think of, yeah, it felt like a success. It was really fun for us to build, we had a lot of fun making it, and it seems like people had fun playing it. We got a lot of email, people asking questions, wanting to know more, dive in. It won awards, people seem to really like it. It reached a lot of people through sales and through things like Games With Gold. But overall, Defense Grid has been a good success for us in that it created a game people seem to resonate with the game. You can look at is as success as whether or not you made back the money you put in, and made a profit on it. You can look at it in reaching a large number of customers. You can look at it as success in entertaining people. Jeff Pobst: Yes, and success is a funny thing. A long-time industry veteran with titles like Age of Empires under his belt.

defense grid online

Jeff Pobst: Co-Founder and CEO of Hidden Path Entertainment.














Defense grid online